Like in Paint so you can select background and foreground color. As for color picker that is currently associated with right button, it would get remapped to middle button. So:
- Left click: Draw with foreground color
- Right click: Draw with background color
- Middle click: Pick foreground color
- Ctrl+Middle click: Pick background color.
..times before proceeding to the next one.
So we won't have to waste music space for patterns that are basically copy of previous one.
I think palt() should be just replaced with a single variable that denotes color to be used as transparent, which defaults to 0. Because frankly, we don't need multiple transparent colors, I can't think of a single scenario where this would be useful.
From where you could select which cartridge to load. Useful when you're unsure where it is or what the name of the cart is (and frankly selecting from the menu would be faster than typing dir, then looking for cart, then typing load cartname, esp. if cartname is long).
So here's the thing: I have lots of cartridges. So much in fact that they take more than one screen when listing. I'd appreciate if dir command could take /p parameter that would work the same way as this parameter works for DOS dir command.
How about version of Voxatron for devices like Rift? The idea is simple: There would be some room, with table on which game of Voxatron would take place (you'd look around using head tracking). To get cartridges, you'd go away from the table to some sort of the box that contains all of your downloaded cartridges. How does that sound?
http://pico-8.wikia.com/wiki/Pico-8_Wikia
For now it's empty, but I hope you could help fill it up with tutorials, useful snippets and other info.
We can set seed to any value. But we can't reset it back so it would be random. Could you add this feature?
After clicking that mysterious question mark, Pico's manual for the current version will show, inside code editor-like window, but without highlighting or editing.
This way you won't have to open manual in browser or the notepad if you want to check something. It'll greatly improve workflow.
This: http://forums.tigsource.com/index.php?topic=45904.0 is my "main" project I'm working on (in Unity). As you can see I'm retro buff all the way through, tho similarly to Zep I don't let my designs to be stuck in past and adopt modern features where it makes sense.
It would be like this:
floodfill x,y [c]
and it would work like floodfill tool in MS paint. In case of non-closed area, it'll take screen edge as the border.
This will make easier to make polygon-based 3D engines if one wishes to - currently we sure can but either we have to make up our own floodfill function which takes up tokens or have do with wireframes.
This code:
sprinklerx = mid(sprinklermaxx+1,sprinklerminx-1,sprinklerx) |
is not equal to this:
if (sprinklerx>sprinklermaxx) sprinklerx = sprinklermaxx if (sprinklerx<sprinklerminx) sprinklerx = sprinklerminx |
Bug or what?
//edit: To elaborate, MID version always returns sprinklermaxx+1 for some reason, even if sprinklerx is 1. If we only had better debugging, like stepthrough, breakpoints...
Currently, to download cart file we have to go through hoops - open author's profile, go to cartridges, select one we're interested in and click "Cart". How about download being available directly from the web player, perhaps in the header?
This way I won't have to click on thread to see of someone has replied or not.
--snip
Nevermind. Thought I've found a way to "mix" colors of the base palette used by Pico, but Pico's framerate is just too low, even at max speed to achieve this without awful blinking.
Currently, in Heavy Duty Sprinkler I'm burning through tokens like a crazed maniac with AK-47 and a flamethrower and I worry that by the end of it I will have no tokens left. What are some of the ways you can reduce token amount?
I think yout should change "shutdown" command to "exit" or at least alias it to it. It just seems more natural to type in "exit" when you're done for anybody who had to use CLI of some kind (even as savage as windoze's cmd).
I think it'd be just more readable than current 4x4 one. The downside would be only 16 columns and 16 rows of text visible at the time, but frankly I'd gladly trade screenspace for easier reading.
http://www.retrovgs.com/home.html
It is based on FPGA and ARM for more demanding stuff. I wonder if it would be possible to make HDL for fpga that would run Pico-8 games if it ever takes off...
So you can put your pico-8 games on your own site/dropbox/whatever. Ability to make standalone export (pico-8 with embedded game that launches after you click exe) would also be great.
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